![]() This isn't a guide for all the Easter eggs and extra secrets in the game, but I'll add what I find and any notable secrets found by other players who comment on the guide. I have made all collectables and achievements bold in this guide so you can skip all the writing if you want to. If you are looking for an achievement or one collectable then I recommend you press ctrl + f (if you are on windows or linux) or cmd + f (if you are on Mac) and search. I'll also provide a link to a video walkthrough and achievement guide at the bottom of this guide. Which I'll provide some suggestions below. The two most challenging achievements are the speed running achievements. I will provide some tips but I'll mostly link to video guides by NonstopTrophies. Fire alarms only require one click but fire extinguishers require you to click four times, it'll be empty on the fourth click. There are many fire extinguishers and fire alarms which you need to interact with. I have written this guide so you don't need to jump back and forth, all achievements will be in the order that you can achieve them. ![]() The game automatically saves your collectable progress, so even if you finish the game or pick a level to go back to and hunt for missing collectables, it'll keep your current progress. There are 27 achievements in total, 6 of them are for collecting:Īnd there are a further five achievements associated with the collectables. To counteract this, the final third of Superliminal trades the element of challenge for artistic merit to pick up those loose ends.I'm not going to put spoiler tags over any text so that this guide is easier to read. ![]() The game is comprised of thematic sections, but it seems to play its trump cards immediately, as if out of excitement.Ĭhief among Superliminal’s issues is that it underplays its story in the first half of the game, and even when it explains the world around you, it’s at the wrong points of gameplay, when you’re engrossed in its clever puzzles. ![]() It’s a simple case of pacing: while the puzzles are often clever, they’re not as plentiful, nor do they push the established mechanics further than those opening stages did. Sadly, for all its highs, Superliminal seems to lose its way in its second half. Superliminal also has the honor of creating one of the most atmospheric “horror” sections I’ve enjoyed in a game for a long time: one that played out in a way I simply never expected, but one that’s testament to Shih’s carefully curated universe. Corridors may look navigable until you get closer, when you realize you’ve been duped by anamorphosis puzzles are regularly ridiculous to the point of laughter even the loading screens raise a smile in a way that the story, and the narration, never quite achieve. This comedy is one of Superliminal’s key strengths. You’ll find an odd pattern, which when lined up, creates a new object or path in another area, items endlessly duplicate, adding a surprisingly well-executed idea that incorporates a genuine level of humor. In its first half, the game has a consistent habit of stumping you, especially when it introduces a new ability to play with. Superliminal's flagship forced perspective element is superbly executed.
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